← Mahir Iram
Freelance project · UX research and UI design · Web and mobile

JustMissMe: an interactive dating site designed for traveling professionals

JustMissMe is a dating site for professionals who travel often. It is a web portal with a mobile app planned, so touch interaction got special attention in the UI and UX. This was a freelance engagement: the client hired me after seeing my earlier work, and I took over from a previous designer's partial UI. In about two months I ran the research, defined the MVP, designed and tested the flows, and coded the landing and login, search and profile pages.

Engagement
Freelance
Role
UX research, UX design, UI design, front-end for landing and login, search and profile pages
Platform
Responsive web and mobile app
Time
Two months to the first version
Tool
Figma
JustMissMe mobile landing screen on a phone, held in front of a blurred couple

Problem

Professionals who travel for work land in a new city for a few days, too short to make friends. They spend it bored and lonely. Some want company, some a partner for that window. Few apps address this.

The product starts as a web portal, but a mobile app is planned. That meant designing for a thumb as well as a cursor, so touch interaction was a core part of the work from the start.

A traveling professional with a suitcase and laptop bag walking through an airport arrivals hall

Goals

  • 1Connect traveling professionals with other traveling professionals.
  • 2Connect locals with traveling professionals.
  • 3Make the mobile app highly interactive, with all the modern touch interactions.

Touch interactions

I researched the thumb zone. Most people are right-handed, and a traveling professional is often holding the phone in one hand, on a commute or in a car, so every interaction had to work with one thumb. That shaped the tab bar, the swipe and the single action on each screen.

Four mobile touch patterns: thumb zone, tab bar, swipe and one action
Touch interactions

Final screens

Mobile user flow in six screens: arrive, sign up, discover, filter, profile and connect
Mobile user flow
Desktop landing page
Landing
Desktop search page with a grid of match cards
Search
Desktop profile page with banner, recent photos and tabs
Profile

Exploration: swipe discovery

A swipe-style discovery screen with filters on the side, an up-next list and a like gesture on mobile. I made it as an exploration. It was never part of the scoped MVP.

Swipe discovery exploration on desktop and two mobile states
Swipe discovery

How I decided what to design

Ten features were possible. This is how I chose three and left seven out.

1. I interviewed the stakeholders and looked at similar products

I interviewed the stakeholders, searched for similar products, and read competitors' marketing language to see who they were targeting.

2. I created a user persona and analysed competitors to decide which features to build

User persona

User persona Sake Ree, 25, musician in California, with her motivations

Competitive analysis

Three apps serve people who travel and look for a partner: Tinder, YourTravelMates and Tourbar.

Comparison of Tinder, YourTravelMates and Tourbar by purpose, features and user base

3. We brainstormed ten features, then chose three to design and left seven out

With teammates and stakeholders, I ran a one-hour brainstorm around three keywords: Professional, Travellers, Dating. It produced ten features.

List of ten brainstormed features including location-based matching, interest filter, in-app messaging and safety features
Full feature list

Since there were so many features, we decided to go with only three: location-based matching, an interest filter and in-app messaging.

4. Then I mapped the user flow

The homepage leads to login or registration. A failed registration goes to an error page and back to registration. Both paths land on My Profile, which leads to Favorites, Search Profile, Edit Profile and Message. From Favorites or Search, Visit Profile opens four actions: send gift, add friend, send message, make favorite.

User flow diagram from homepage through login and registration to My Profile, search, favorites and profile actions
User flow

5. Finally, I sketched the screens

Hand-drawn sketches of the search, message, favorite, login and profile screens
Sketches

Design system

As delivered, the system used Bariol and Lato and three colors: #12171B, #E8296A and #FFFFFF. The elements sheet covered primary buttons in two sizes, send-love and favorites buttons, secondary navigation, select options, dropdowns, breadcrumb navigation and a match card with photo, distance, online status, name, bio and location.

The revised system uses League Spartan and Lato, six colors, and a wider set of components: buttons, a gender toggle, interest chips, a range slider and switch, a labelled input, step indicators and a match-percentage ring.

Design system: color swatches, League Spartan and Lato type, and components
Design system

Reflection

This was one of my earliest projects and it differed from my usual work, which I enjoyed. Looking back, much of the research, user testing, feedback gathering and post-implementation testing was thin. The persona came from stakeholders, the test group was chosen by them, and I have no record of group size or of what changed after launch.

Today I begin with why anyone needs the product, and I learn from the real users before I draw. Two habits from this project stay with me: cutting scope to what can be tested, and testing before polishing.